ENT.Type = "anim"
//ENT.Base = "base_gmodentity"

ENT.PrintName = "quake_pickup"
ENT.Author = "Royal"

ENT.Spawnable = true
ENT.AdminSpawnable = true
ENT.PickupInfo = {};
					
function ENT:SetActiveTime( t )
	self.Entity:SetNetworkedFloat( 0, t )
end


function ENT:GetActiveTime()
	return self.Entity:GetNetworkedFloat( 0 )
end

function ENT:GetPickupType()
	return self.Entity:GetNetworkedInt( "pickup" )
end




function ENT:DoAmmoGive( ply )
self.Dropped = true


	ply:GiveAmmo( 10, "Pistol",true )
	
end


